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October 2026 update ·

Goldthread: the October build, in motion

In October, 19 small moments in FateMMO started answering what you do. Kill XP falls into the bar as gold sparks, loot flies to your bag, an enchant holds its breath before the result lands, and the HUD presses back under your thumb. Every loop on this page was captured from the game's renderer, and every menu is now a page of one open book.

Captured from the current build's renderer with example data; character names are stand-ins. The native game is in internal TestFlight. The free external TestFlight waitlist is open, invitations are not live yet and there is no date.

Rewards

Goldthread: ten reward moves

Rewards now travel to where they live. Motion starts only after the server confirms the result, every value lands on the server's total, and the Reduced Effects setting turns it off.

A mage burns a wolf with a fire spell, and gold sparks drift down into the EXP bar as it rises from 42 to 46 percent.
DrawthreadKill XP falls into the EXP bar as gold sparks, and the bar catches up with a shine.
A player beside a purple Resonating Blade and a gold Pharaoh's Blade glittering on the grass with their names above them.
Loot GlitterEpic and Legendary drops glitter in their rarity colour until you pick them up.
The Enhance Equipment dialog over the Codex inventory book, then a notice that the Ironbark Blade is now +12.
ThreadbindingEnchanting: the stone hops into the target slot and holds there, glowing amber, until the result lands. Success and failure each get their own ending.
A two-page trade window in the Codex book with both offers locked and gold arriving on the inventory page.
Both HandsTrading: both offers lock with a shimmer, the items cross, and your partner's gold and items fly into your bag.
The Fenor Status page with its favor total and a wreath forming around the faction compass.
The KnotA faction-favor milestone wreathes the compass on your Status page, and the notice names your new rank.
A wreath of light around the player character and a notice reading Favor rank reached: Woven, +300 Opals.
The Knot, in the fieldWith every menu closed, the wreath forms around your character instead, and the Opals fly to your bag.
The death panel with a Revive Here option, then the character standing again as the HP bar refills.
Fate's GraceRevive where you fell: your outline glows gold, sparks rise, and the HP bar refills with a shine.
A pet egg above the player cracking open as a fox pet appears.
The HatchingLight cracks across the egg, it splits, and your pet appears in a burst of sparks.
The Codex inventory book with a notice reading Socket applied: +7 STR.
The MeasureSocket rolls, enchant tiers and fossil appraisals count up and settle with a spark. Every result takes the same time: no near-miss theatre.
The Flower Book page for the Whispering Woods with four flowers and their discovery counts.
The Pressed PageA finished collection entry is stamped into the Flower Book, and its bonus counts up.
The Marketplace Jackpot page with the current jackpot rising.
The SpindleThe marketplace tax lottery pool grows as sales add coins.
A notice reading Marketplace lottery: +124,000 gold as coins fly to the bag button.
The Spindle pays outWhen it pays out, the winner's coins fly to their bag and everyone else sees the winner named.

Touch

Pressmark: nine touch moves

Every press, refusal, hit, buff, invite and fall gets an answer you can see, drawn with the game's own Codex art.

The skill wheel's buttons pressing in and springing back as a Frost Snap lands on a Faction Assassin.
ThumbprintHUD buttons sink on press and spring back. An accepted skill flashes its rim; a refused one greys and dips.
The Action button pulsing as the player's attacks land on a Faction Assassin, with a CRITICAL! hit, a Miss and the kill.
CadenceThe Action button pulses with every confirmed hit: more sparks on a crit, a dip on a miss, a flash on the kill.
The Skills page confirming a skill point for Arcane Chains, then the new rank pip lighting up.
Rank SealA skill's new rank pip snaps in with sparks, and reaching rank III pulses every pip.
A skill book leaving the Codex inventory toward the Skills tab at the top of the book.
The LessonA learned skill book lifts off in amber sparks and flies to the Skills tab.
A reply plate with a sender's name slides out under the Chat button, then the chat opens with the reply already addressed.
Whisper ReplyA whisper slides a reply plate out from under Chat; one tap opens the reply with the name already typed.
Buff icons beside the HP bar, next to two party frames and a Faction Assassin target.
Status LandedBuffs now show the icon of the skill that cast them instead of a coloured tile.
The d-pad dimmed with a lock medallion in its centre while the character is held in place.
TreadUnder Fear, Stun, Freeze or Root the d-pad dims behind a Codex lock, so you can see why you can't move.
A party invite card with accept and decline medallions, then two party frames sliding in.
The Calling CardParty, trade and guild invites arrive as a slim Codex card. Accept, and the party frames slide in with sparks.
The You have died panel rising into view with the EXP loss and three respawn options.
The Last PageOn death the panel rises from below, and the EXP bar keeps a grey trail of the loss that drains away.

The Crossroads Codex

Every menu is a page of one book

Inventory, Status, skills, trading, the marketplace, the Flower Book and pets now read as pages of one open book, refit for wide phones, 720p and iPad layouts. More Codex pages are in progress.

The Codex Status page for a Fenor mage with favor, honor, stats and gathering levels around a faction compass.
StatusYour faction, favor, stats and gathering levels on one page.
The Skills page as a dark star chart with skill icons and their rank pips.
SkillsThe class skill chart, drawn as a night-sky page.
A two-page trade window with both offers on the left and the inventory on the right.
TradeBoth offers on the left page, your bag on the right.
The Exchange Center ledger listing items, sellers and prices beside the inventory page.
Exchange CenterThe marketplace as a merchant's ledger.
The Flower Book with the list of regions and the Whispering Woods flowers.
Flower BookRegions on the left, their flowers and lore on the right.
The Pets page with an active Phoenix and a list of owned pets.
PetsYour active pet on the left, the rest of your pets on the right.

Also landed

Also in October

  • Boss telegraphs fill steadily and reach their rim at the moment of impact; lines and cones match the server's shapes and draw under the actors.
  • The Necromancer robe and the Mind's Eye hat were refit to the new body, split armor snaps to whole texels, and portraits share one crop.
  • Joining the Arena queue now waits for the server to confirm it, and the Arena panel follows the server's state through party changes and dungeon transfers.
  • The iOS build plays in landscape only, matching how the HUD is laid out.
  • Skill Studio, the editor's skill-timing tool, gained a timeline that snaps to frames, server ticks or beats, and a Feel Lab that previews how a skill feels under network latency.

Skill Studio and the rest of the editor live in Fate Engine, the custom C++23 engine behind FateMMO. The roadmap lists what has landed, what is in testing and what comes next.

Not shipped yet

In progress

  • Title-screen and sign-in motion: concepts are captured and none is picked yet.
  • A walk bob for the character's whole paper doll.
  • Fixes for players moving between dungeons and the world.
  • More menu pages redrawn as Codex pages.

From the July 2026 build

Earlier footage

Longer play from the July build, before October's motion work. Nothing loads from YouTube until you press play.

Level 50 Mage farming in Whispering WoodsJuly 2026 build · 0:47
Combo-casting skillsJuly 2026 build · 0:22

Questions

Is this live gameplay?

These loops were captured from the current build's renderer by the game's own render tests, with example data, and the motion is drawn by the same client code the game runs. Character names are stand-ins. None of it has been staged as a live session or a release.

Can I play FateMMO yet?

Not yet. The native game is in internal TestFlight. The free external TestFlight waitlist is open, invitations are not live yet and there is no date. You can play FateMMO: Awaken, the free browser RPG set in the same world, right now.

Can I turn the effects off?

Yes. The game's Reduced Effects setting turns the reward motion off, and every value still lands on its total at once.

Upcoming mobile MMORPG · Play FateMMO: Awaken free in your browser